Bezier curve editor made in raylib and c++ with custom build system
Find a file
2024-08-24 14:58:27 +02:00
src Clamp the node position on screen 2024-08-24 14:58:27 +02:00
src_build bezier is being edited and drawn 2024-08-24 11:03:48 +02:00
.clang-format formatting + dead code elimination 2024-08-22 20:39:22 +02:00
.clangd Initial commit 2024-08-18 20:43:11 +02:00
.gitignore download raylib as dependency 2024-08-22 15:47:58 +02:00
build.hh Refactor project structure, update build system 2024-08-23 13:06:35 +02:00
nob.cc Display the bèzier 2024-08-23 22:54:22 +02:00
README.md Add README 2024-08-24 11:11:09 +02:00

Bèzier curve editor

A demo allowing you to play with a bèzier curve, made using c++ and raylib.

Uses a custom build system, flavortown (not yet fully working on the niche operating system made for games called windows). To run the project you have to bootstrap the build system by compiling it

clang++ -o nob nob.cc

From now use the ./nob command to build the project, type ./nob help to see all available commands. The 'nob' executable will rebuild itself if it detects any changes to it's source files, and will rebuild the c++ files as needed