Bezier curve editor made in raylib and c++ with custom build system
- C++ 100%
| src | ||
| src_build | ||
| .clang-format | ||
| .clangd | ||
| .gitignore | ||
| build.hh | ||
| nob.cc | ||
| README.md | ||
Bèzier curve editor
A demo allowing you to play with a bèzier curve, made using c++ and raylib.
Uses a custom build system, flavortown (not yet fully working on the niche operating system made for games called windows). To run the project you have to bootstrap the build system by compiling it
clang++ -o nob nob.cc
From now use the ./nob command to build the project, type ./nob help to see all available commands.
The 'nob' executable will rebuild itself if it detects any changes to it's source files, and will rebuild the c++ files as needed